﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace ScarEngine
{
    public class PositionalObject : GameObject
    {


        public PositionalObject()
            :base()
        {
            Add<PositionalComponent>("Position");
            
        }

        public override void Update(GameTime gameTime)
        {

            base.Update(gameTime);
        }

    }

}